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Ea sports ufc 4 prime icons4/7/2023 ![]() Back Side Dom punches interrupted Sub transitions.Fixed issues with sways during Ground and Pound.Fixed issue with undue priority given to some ground transitions.Fixed instances of improper defenses being successful against takedown turns.Fixed instances of improper defenses being successful against clinch takedowns.Fixed issue with bicep control “spam” cancelling opponent’s knees.Fixed issue with roles being swapped after cage get up from Sprawl.Fixed an issue where players could instantly get up from Tower takedowns.Fixed an issue where ground strikes were not causing visual damage to fighters.Fixed an issue with potential accidental sway inputs after posting.Fixed an issue with players escaping Takedowns immediately in certain BackClinch scenarios.Fixed issue where Stacked Guard Heel Hook and Kneebar were on the same input only allowing one to execute.Fixed issue where some GnP Hooks appeared to land through successful posts.Bug when backing up in thai, the Dom could spam knees to prevent entering the cage position.Fixed issue where consecutive knees from Muay Thai clinch would prevent transition to cage clinch.Opponent Stamina Damage - % mod caused by opponent's stamina.Max Stamina Damage - % mod caused by max stamina.Current Stamina Damage - %mod caused by current stamina.Damage Vulnerability - % mod caused by vulnerability.Damage Range - % mod due to range landed at.Damage Blocked - Amount of blocked damage.Added additional information to Practice Mode HUD.Added dynamic denial windows to flying submissions.Added Get Up transition to Back Side Postured Up.Added transition to Side Control from Back Side Postured up. ![]() Added D’arce Choke to Back Side Postured up position.Persistent drives are when the attacker has a chance to make a quick turn, even after a fast denial, before the drive ends in a break.The Back Clinch Drives from Back Clinch and Cage Back Clinch.Persistent Drive added to a few positions.Added the ability to deny Spear Takedowns.RT (Xbox) - R2 (PS) is used for both blocking high and low and sways, depending on timing.B (Xbox) - Circle (PS) correspond to takedown.Y (Xbox) - Triangle (PS) correspond to clinch.X (Xbox) - Square (PS) correspond to punches.Each face button corresponds to a type of attack:.The AI will then choose what moves or actions to perform based on the timing of the button presses and the situation. ![]() When turned on, use the face buttons to attack and the right trigger to defend. You can turn it on individually for each corner.Simplified Controls is a new option inside Custom Fight Now that lets you put up a fight without having to know all striking inputs. ![]() This control scheme simplifies the striking controls to basic inputs and the game chooses what strike to throw next based on the situation.
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